DartPro 98 Knowledge Vault:
QUESTIONS:
General Questions:
- Where can I buy DART DartPro 98?
- Is there a demo version of the software? Does the
demo have any restrictions on its use?
- Which operating system(s) can be used with DART
DartPro 98?
- I'm using Windows 3.1 (3.x). Can I use DartPro 98?
- I'm using Windows 95. How do I install the
software?
- I'm using Windows 98. How do I install the
software?
- I'm using Windows NT 4.0 Server/Workstation. How do I
install the software?
- I'm using Windows 2000. How do I install the
software?
- What are the computer requirements for using
DartPro 98?
- Do I have to have a CD-R or CD-RW drive to run the
DartPro 98?
- Is there any other special hardware or equipment
that's needed to take full advantage of DartPro 98?
- Is there any other special software that's needed to
take full advantage of DartPro 98?
- I'm not sure how to begin. Is there any kind of
tutorial or method for helping me get started?
- How long will it take to restore my audio and finish
a CD?
- Can I play or record MIDI (*.mid) files with
DartPro 98?
- Can I play or record MPEG3 (*.mp3) files with
DartPro 98?
- Can I speed up or slow down an audio track?
- What is the difference between the unlockable version
and the boxed version of DartPro 98?
- What are the differences between DartPro 32 and
DartPro 98?
![[Top]](/images/up2.gif)
Downloading, Installing or Unlocking a DartPro 98
Demo:
- How do I download the demo version of
DartPro 98?
- What are the restrictions of the demo version of
DartPro 98?
- What do I do after downloading the DartPro 98
demo file?
- How do I 'unzip' and Install the demo of DartPro
98?
- What does "Unlock" mean?
- How do I unlock (purchase) the demo to make it a full
version of DartPro 98?
- How much does it cost to purchase a copy of
DartPro 98?
- How do I upgrade from DartPro 32 to
DartPro 98?
- If I delete my copy of DartPro 98, or buy a new
system, how do I get a new unlock code?
![[Top]](/images/up2.gif)
Recording Audio with DartPro 98:
- How do I connect my turntable or stereo system to my
PC's soundcard?
- How do I control, or adjust, my soundcard's input
signal level?
- Can I record audio directly to MP3 format?
- How do I start recording a new file?
- What parameters should I set when recording a new
file?
- What do I do in the record window once I've set my
record parameters?
- How long of an audio file can I record?
- Can I cut longer recordings into shorter pieces?
- How do I get, or 'read', tracks from my audio CDs?
![[Top]](/images/up2.gif)
Editing Audio with DartPro 98:
- What's my first step in restoring audio with
DartPro 98?
- How do I use the editing tools in DartPro 98?
- What is a 'block'?
- How do I select a block of audio to work on?
- What is a "Source" file? How do I create one?
- What is a "Destination" file? How do I create
one?
![[Top]](/images/up2.gif)
File Menu Items:
- New - What does this do?
- Open - What does this do?
- Save As - What does this do?
- Rename - What does this do?
- Delete - What does this do?
- Close - What does this do?
- Open Audio Tree - What does this do?
- Create undo file - What does this do?
- Open undo file - What does this do?
- RAW to WAV - What does this do?
- WAV to RAW - What does this do?
- File info - What does this do?
- Register - What does this do?
- File history - What does this do?
- Exit - What does this do?
![[Top]](/images/up2.gif)
Edit Menu Items:
- Undo - What will "Undo last edit" do to my audio?
- Mute - How can I mute selected areas from my
audio?
- Cut - How can I delete, or cut, selected areas from
my audio?
- Copy - How can I copy selected areas from my
audio?
- Paste - How can I paste selected areas from my
audio?
- Go To - How can I go to a selected areas within my
audio file?
- Select local block - What does this do?
- Select modified area - What does this do?
- Find bits - What does this do?
- Bit editing - What does this do?
- Group bit editing - What does this do?
- Set/Remove markers - What does this do?
- Set/Remove click markers - What does this do?
- Set/Remove frame - What does this do?
![[Top]](/images/up2.gif)
Group Menu Items:
- What is 'grouping'? Why would I use it?
- How does grouping work?
![[Top]](/images/up2.gif)
Toolbox Menu Items:
- What is "Scale"? What does it do and how does it
work?
- What is "Maximize"? What does it do and how does it
work?
- What is "Reverse"? What does it do and how does
it work?
- What is "Add"? What does it do and how does
it work?
- What is "Subtract"? What does it do and how does
it work?
- What is "Mix"? What does it do and how does it
work?
- What is "Mono/Stereo"? What does it do and how does
it work?
- What are the "Smart editing" tools? What do they do
and how do they work?
- What is "Equalize"? What does it do and how does
it work?
- What are the "Filters"? What do they do and
how do they work?
- What are the "Sample Rate" tools? What do they do and
how do they work?
- How and when do I use the Find Pattern Function?
- How and when do I use the Spectrum or Spectral
View?
- How and when do I use Unpack?
- How and when do I use DirectX?
![[Top]](/images/up2.gif)
Restore Menu Items:
- How and when do I use DeClick?
- How and when do I use Retouch?
- How and when do I use DeHiss?
- How and when do I use NoisePrint?
- How and when do I use DeNoise?
- How and when do I use DeHum?
- How and when do I use Duplicate?
- How and when do I use Test?
- How and when do I use MyFilter?
- How and when do I use Filter Builder?
- How and when do I use Real-Time?
![[Top]](/images/up2.gif)
Options Menu Items:
- How should I assign my settings in the 'Preferences'
menu?
- How should I assign my settings in the 'Hardware'
menu?
- How should I assign my settings in the 'Colors'
menu?
![[Top]](/images/up2.gif)
Making an Audio CD from a Playlist in DartPro 98:
- What's a 'playlist'?
- How do I use CD-Recorder V3 to create a
playlist?
- Where do I find my files to add?
- Can I save a playlist to work on it later?
- How do I adjust the order of songs on the CD?
- Can I adjust the gap time (silent section) between
songs? If so, how?
- Can I add text info, such as artist, title,
etc., to my CD (CD+Text)?
- How do I remove songs from a playlist?
- How do the different playback modes ('Loop', 'Samp',
and 'Norm') work?
- How do I burn the audio files from my playlist to a
CD?
- What speed of CD burning should I select?
- When should I delete my original recorded files from
the hard drive?
![[Top]](/images/up2.gif)
Troubleshooting and Problems:
- Why do I get the message, "Unable to find known CD
Recorder," when writing to a CD?
- What is "ASPI"? Why does the program mention that
there is a problem with it?
- Why do I get the message "Protection check failed"
when starting the program?
- When I try using "Write to CD", I get an illegal
operation error. What do I do?
- When I try to convert from a MIDI file to a WAV file,
I get no input. What do I do?
- When I'm in the Read Track window, and I click on
Change, the program crashes. How do I fix this problem?
- After installing the latest update for DartPro 98, I don't have a
shortcut to CD-Recorder 4 Basic in my 'Start' / 'Programs' folder. What's going on? How do I fix this?"
![[Top]](/images/up2.gif)
ANSWERS:
General Questions:
- Where can I buy DART DartPro 98?
You can purchase DART DartPro 98 at our online store, located at
http://www.dartpro.com/Products/Cart.asp or by using one our many resellers. Our official resellers link can be found at http://www.dartpro.com/products/ResellerLinks.asp.
![[Top]](/images/up2.gif)
- Is there a demo version of the software? Does
the demo have any restrictions on its use?
There is a demo version of DartPro 98 that you can download for free. It
has a few restrictions on its use, but you can run it for as long as you
would like. The restrictions on the demo are:
- You can only record up to 2 minutes of audio.
- You are not able to write to a CD using the demo version of DartPro
98.
- You cannot use audio files created in the demo outside of DartPro 98.
- Which operating system(s) can be used with DART
DartPro 98?
DartPro 98 is designed to run under Microsoft Windows 95, 98, NT or
Windows 2000. At this time, there are no plans to support any other
operating systems. ![[Top]](/images/up2.gif)
- I'm using Windows 3.1 (3.x). Can I use
DartPro 98?
No, you cannot run DartPro 98 if you use Windows 3.1 (3.x). It has
been designed for, and runs only under, Windows 95, Windows 98, Windows NT
4.0, or Windows 2000. ![[Top]](/images/up2.gif)
- I'm using Windows 95. How do I install the
software?
- To install DART DartPro 98, insert the setup CD-ROM into
your drive. In Windowstm 95, the installation procedure will
launch automatically, but only if the automatic insertion feature for your
CD-ROM is active.
- To install DART DartPro 98 manually, go to the Control Panel,
click on Add/Remove Programs and choose SETUP.EXE on your CD-ROM
drive.
- The DART DartPro 98 installation program will start, pausing
only to ask in which directory you would like to install the program (we
suggest that you use the default values) and the CD drive (or "CD
installation path") where the setup CD is located.
![[Top]](/images/up2.gif)
- I'm using Windows 98. How do I install the
software?
- To install DART DartPro 98, insert the setup CD-ROM into your
drive. In Windowstm 98, the installation procedure will launch
automatically, but only if the automatic insertion feature for your CD-ROM
is active.
- To install DART DartPro 98 manually, go to the
Control Panel, click on Add/Remove Programs and choose SETUP.EXE
on your CD-ROM drive.
- The DART DartPro 98 installation program will
start, pausing only to ask in which directory you would like to install
the program (we suggest that you use the default values) and the CD drive
(or "CD installation path") where the setup CD is located.
![[Top]](/images/up2.gif)
- I'm using Windows NT 4.0 Server/Workstation.
How do I install the software?
- To install DART DartPro 98, insert the setup CD-ROM into your
drive. In Windowstm NT, the installation procedure will launch
automatically, but only if the automatic insertion feature for your CD-ROM
is active.
- To install DART DartPro 98 manually, go to the Control Panel,
click on Add/Remove Programs and choose SETUP.EXE on your CD-ROM
drive.
- The DART DartPro 98 installation program will start, pausing only
to ask in which directory you would like to install the program (we
suggest that you use the default values) and the CD drive (or "CD
installation path") where the setup CD is located.
![[Top]](/images/up2.gif)
- I'm using Windows 2000. How do I install the
software?
- To install DART DartPro 98, insert the setup CD-ROM into your
drive. In Windowstm 2000, the installation procedure will
launch automatically, but only if the automatic insertion feature for your
CD-ROM is active.
- To install DART DartPro 98 manually, go to the Control Panel,
click on Add/Remove Programs and choose SETUP.EXE on your CD-ROM
drive.
- The DART DartPro 98 installation program will start, pausing only
to ask in which directory you would like to install the program (we
suggest that you use the default values) and the CD drive (or "CD
installation path") where the setup CD is located.
![[Top]](/images/up2.gif)
-
What are the computer requirements for using DartPro 98?
The following are really more recommendations than requirements, as the
program can run (albeit much slower) on a system with less power than the
one described below. However, digital audio programs can be very taxing
on a system, so the better computer you use, the better the software will
run. As with most things computer-related, your mileage will vary. Here's
what we suggest:
| Recommended CPU: |
200MHz or better |
| System Software: |
Microsoft Windows 95®, 98®, NT
4.0®, and Windows 2000® |
| Memory: |
16 MB RAM or higher |
| Hard Disk Space: |
1.2 GB Disk |
| Sound Card: |
16 Bit Windows compatible (for analog
recording & MIDI rendering). |
| CD-R or CD/RW: |
SCSI or EIDE CD-R or CD-RW drive (for
writing music CDs).
![[Top]](/images/up2.gif)
|
-
Do I have to have a CD-R or CD-RW drive to run the DartPro 98?
You don't actually HAVE to have one of these to use the software.
However, you'll get very little use out of the program if you can't burn
CDs (that is what it's made for, after all). There are users who run
DartPro 98 simply for the restoration filters (DeClick and DeHiss) and
for the ability to convert MP3 files to WAV files or MID files to WAV
files.
Getting the best out of the software, though, requires a CD-R or CD-RW
device. ![[Top]](/images/up2.gif)
-
Is there any other special hardware or equipment that's needed to take
full advantage of DartPro 98?
Not really. As long as you have the external gear (turntable, cassette
player, microphone, etc.) and a computer with soundcard, you should be
ready to go. Of course, if you have a CD-R or CD-RW drive, you'll be able
to get even more out of the product. ![[Top]](/images/up2.gif)
-
Is there any other special software that's needed to take full advantage
of DartPro 98?
No. As long as you're using a supported operating system, a supported
CD-R or CD-RW drive and a functioning soundcard, then you should have
everything you need.
![[Top]](/images/up2.gif)
-
I'm not sure how to begin. Is there any kind of tutorial or method for
helping me get started?
We offer a few different methods to guide you on your way to restoring
your audio collection, or simply making CDs from MP3 files.
- The online Help system: Located within the program itself
(under "Help" / "Contents"), the online Help system can answer many basic
questions on features, use of the program, and other often used functions
(such as recording audio, using the DirectX plug-ins, or writing an audio
CD). This should be your first line of defense when you need to find out
more about how to get the most from the software.
- The Guided Tour: All CD versions of the DartPro 98 include
a multimedia tutorial designed to show you how to use the basic functions
of the program. You can play sections related to specific topics, or view
the entire 20-minute presentation. NOTE: 'Unlockable' versions of
DartPro 98 (including demo trial versions) don't include the Guided
Tour, as the file size would be very prohibitive for most users.
- Web-based Help: The Knowledge Vault you're reading right now
is another excellent place to find answers you're searching for on
DartPro 98. You can see answers by topic or simply browse and read.
- DART Forums: We offer several online forum discussions groups
for letting you exchange ideas and get help from other DART software
users. You may find an answer to your question, be able to answer someone
else's questions, or just find it interesting reading. Plus, the forums
(like this FAQ) are open 24 hours a day, 7 days a week. DARTech support
professionals, who can address many different topics, moderate the forums.
![[Top]](/images/up2.gif)
-
How long will it take to make my own finished CD?
The best answer we can give for this is...it depends. If you simply want
to make a copy of an existing audio CD, it can take anywhere from 148 min.
and go down from there (148 minutes comes from a 1x read and 1x write for
all tracks, with NO editing or cleaning taking place. If you'd like to do
some sort of editing or cleaning to 1 or more audio tracks, this will
increase the amount of time it will take. Much of this is a subjective
decision. You'll simply have to decide for yourself how far you'd like to
take a particular project. Some will be happy with little or no changes,
some may want to do more extensive work.
![[Top]](/images/up2.gif)
-
Can I play or record MIDI (*.mid) files with DartPro 98?
The included CD-Recorder V3 allows you to convert MIDI (*.mid) files that
you've recorded, or downloaded from the Internet, into the WAVE format.
This is necessary to put this type of audio onto a standard audio CD.
You can also play MIDI files with this software, but you cannot record it,
in the conventional sense.
![[Top]](/images/up2.gif)
-
Can I play or record MPEG3 (*.mp3) files with DartPro 98?
The included CD-Recorder V3 allows you to convert MPEG3 (*.mp3) audio
files that you've recorded, encoded, or downloaded from the Internet, into
the WAVE format. This is necessary to put this type of audio onto a
standard audio CD. You can also play MP3 files with this software, but
you cannot record or encode them, in the conventional sense.
![[Top]](/images/up2.gif)
-
Can I speed up or slow down an audio track?
Depending on what you might mean by "speed up" or "slow down", we can (or
can't) do this. If you want to change the pitch of a track (make a song
in the key of D flat into a song into a song in B flat), then no. There
is no preset tool for changing pitch in terms of semi-tones. There is
also currently no method for changing the time a file takes to play
without changing the pitch. This would mean that if you wanted to change
a file that was 1 minute into a file that was 30 seconds, the pitch WOULD
be changed to achieve this. That being said, you can actually (with
practice) change the pitch of a file to a desired level, albeit with an
associated change in the time (length) of the file.
![[Top]](/images/up2.gif)
-
What is the difference between the unlockable version and the
boxed version of DartPro 98?
The boxed version of DartPro 98 comes with an online guided tour and
manual (on the CD) but the unlockable version does not. Also, if you
delete and reinstall an unlockable version, on the same computer or a
different computer, you'll have to get another (different) unlock code
before it can be run again. If you are a registered user of an unlockable
version you can also obtain a new unlock code via our Web page, on the
DartPro 98 Registered User Unlock Menu (more details on this are available
in the next section).
![[Top]](/images/up2.gif)
-
What are the differences between DartPro 32 and DartPro 98?
DartPro 98 is a more professional program and is used in re-mastering,
professional restoration and recording studios, while DartPro 32 is more
geared towards the advanced home user or audio hobbyist. You can still use
DartPro 98 at home, it is all a matter of how professional you want to be
in restoring, mastering, or simply recording your music. For a complete
checklist of all the differences between DartPro 32 and DartPro 98, visit
the Comparison Chart on our Website.
DartPro 98 has all of the features of DartPro 32 plus:
- A De-Hum utility
- Direct-X support
- Real-Time tools
- An Unpack utility
- MP3's and Midi conversion
- Improved Equalizer
- Automatic RPM Conversion
- Smart Tools
- Noise Print Shaping abilities
- Many other minor improvements throughout the program
![[Top]](/images/up2.gif)
Downloading, Installing or Unlocking a DartPro 98 Demo:
-
How do I download the demo version of DartPro 98?
- Go to the DartPro homepage. (On this Website under the
"Home" button.)
- Go to the Products section by clicking on the button called
"Products" on the top bar of the Webpage.
- Click on the Downloads button on the left part of the screen.
- Click on the picture of the DartPro 98 box.
- At the bottom of the screen, click on the "Download Now!"
link.
![[Top]](/images/up2.gif)
-
What are the restrictions of the demo version of DartPro 98?
With the Demo Version of DartPro 98
- You can only record up to 2 minutes of audio.
- You are not able to write to a CD using the included CD-Recorder.
- You cannot use audio files created in the demo outside of DartPro 98
![[Top]](/images/up2.gif)
-
What do I do after downloading the DartPro 98 demo file?
- The DartPro 98 demo is in a "zipped" (*.zip) format. This
means it is compressed and packaged, and to use the demo you must unzip
the file first.
- If you do not have an unzip utility, we HIGHLY recommend that you
download WinZip(r), which is free, from
www.winzip.com.
- After downloading and installing WinZip(r), you should be able to
unzip
the downloaded demo file and move on to the next step, unzipping and
installing the DartPro 98 demo.
![[Top]](/images/up2.gif)
-
How do I 'unzip' and install the demo of DartPro 98?
- Open WinZip from the start menu or via the icon on your desktop.
- Follow the WinZip "Wizard" instructions to unzip the DartPro 98
setup files.
- After unzipping DartPro 98's setup, you are ready to run the
setup file that will install it.
- To install DartPro 98, open up the Windows Explorer. Browse to
the directory folder where you unzipped the DartPro 98 setup files,
and locate the file called "setup.exe."
- Double click on "setup.exe" and follow the onscreen
instructions to install DartPro 98.
After you finish installing, you are ready to use the DartPro 98 demo!
![[Top]](/images/up2.gif)
-
What does "Unlock" mean?
Unlockable software means that you can download the full version of the
software, but it has limitations on it. To be able to use the full
version, you must unlock the software by purchasing an unlock code that is
unique to your system. After purchasing the unlock code, you will be able
to use the software as if you purchased the CD.
![[Top]](/images/up2.gif)
-
How do I unlock (purchase) the demo to make it a full version
of DartPro 98?
Note: The demo version of DartPro 98 has some restrictions. To
lift these restrictions, you must unlock the demo by purchasing the
unlock code.
- After downloading and installing the DartPro 98 demo, start the
program and go to "Help", then to "Unlock".
- Write down your Code Entry and Computer ID numbers. These numbers are
found in the "Help" menu under "Unlock." Make SURE that you only
hit "Register Now" to close the window, as opposed to hitting "OK"
(without inputting a valid unlock code) which will cause the CodeEntry
number to change, thus invalidating an unlock string you are given.
- There are two ways of unlocking the program to make it a fully
functioning version:
A. On this Website, in the Products section.
- Or -
B. Contact us at:
- Email: Info@DARTPro.com
- Toll Free: (800) 799-1692 (In the US only), 9AM-5PM CST,
Mon.-Fri.
- Telephone: (952) 844-0217, 9AM-5PM CST, Mon.-Fri
- Fax: (952) 844-9025
- To unlock your Demo on via our Website, go to the Products section.
- Click on the "Unlock Demos" button on the left-hand side of
the page.
- Now, click on the DartPro 98 box graphic, and you will be taken
to the "Unlock DART DartPro 98" page.
- After reading the application's features and system requirements,
click on "Unlock Now!" at the bottom of the screen.
- Follow the instructions on the "Unlock DART DartPro 98" page, and
use the Secure Registration and Purchase Form to purchase your unlock
code.
- When you have finished entering your information into the form, click
on the Submit button and your unlock code will be displayed on the
screen.
- Write down your unlock code.
- Open the Demo version of DartPro 98.
- Click on "Help" in the menu bar, and select "Unlock."
- Now enter your new unlock code into the field labeled Unlock
Code and click OK.
You have now successfully unlocked DartPro 98, and you are ready
to use all of the features!
![[Top]](/images/up2.gif)
-
How much does it cost to purchase a copy of DartPro 98?
You can unlock your demo version of DartPro 98, or purchase a CD copy of
DartPro 98 for the price of $399.95 (CD version price does not include
standard shipping cost of $8 US / $15 Int'l).
![[Top]](/images/up2.gif)
-
How do I upgrade from DartPro 32 to DartPro 98?
Depending on how much you paid and when you purchased DartPro 98, you may
be entitled to a free, or discounted, upgrade. To upgrade from DartPro 32
to DartPro 98, you may contact us at DARTECH support, or call us at:
(800) 799-1692 or (952) 844-0217
You can also download the demo version of DartPro 98 and
unlock it on this Website in the Products section.
![[Top]](/images/up2.gif)
-
If I delete my copy of DartPro 98 or buy a new system, how do I get
a new unlock code?
To get your new unlock code, you should go to the DART DartPro 98
Registered User Unlock Menu and follow the directions on screen. Please be
sure to have your new code entry and computer ID numbers ready (they can
be found in the help menu under "unlock").
![[Top]](/images/up2.gif)
Recording Audio with DartPro 98:
-
How do I connect my turntable or stereo system to my PC's
soundcard?
The first step you'll need to take to get started recording is to set up
your sound card's connection to the "outside world." There are many
different types of soundcards and audio cards on the market, so the
information we provide here can only give you general guidelines on how
your connections will be made. Please be sure to refer to your sound
device's printed or online documentation when setting up to record from
its inputs. More information on soundcard troubleshooting, as well as
links to many major manufacturers' Websites, can be found in the support
area of our Web page
(www.dartpro.com).
- You will need to have a stereo patch cable, sometimes called a
"Y" cable.
- One end of the cable will be a single 1/8" DIN connector that plugs
into the computer.
- The other end will need to have Dual female RCA connectors to plug
into the stereo.
- A typical computer soundcard has the following types of physical
inputs/outputs available:
* One 1/8" DIN input jack for a microphone (Mic)
* 1/8" DIN "Line In", or similar audio (music) input jack
* 1/8" DIN "Line Out", or similar audio output jack
* An 1/8" DIN output (or outputs) to the speakers
NOTE: Some soundcards now feature an additional input and/or output
for
digital signals (signals already converted from analog to digital).
DartPro 98 can also record from these inputs, assuming that you have set
up the digital output to input (and vice versa, if necessary) from your
external digital device (CD player, DAT machine or stereo receiver with
digital output). You must also be certain that your soundcard has
selected the digital input as being "active". Check your soundcard
documentation for more info on setting this up.
Don't be too concerned if you don't see all of the possible input/output
types available. The only ones that you NEED to have are the speaker
output and the Line Input. Check your soundcard's documentation for more
information on which jacks do which functions. Some users don't always
get printed information, and in that case, your soundcard manufacturer's
Website will also be a good resource for information.
Plug the single DIN connector on the patch cable into the audio input
plug-in on the computer sound card. (See Fig. 1 below.)
(FIGURE 1)
On the back of the stereo, choose one of the following to connect to the
PC (the PC will appear as just another component to the stereo):
- "Aux. Out" (for Auxiliary), or "Line Out", or "Tape2", or "Tape Out", etc.
- Each one will be labeled as either an input or output, along with: L
(Left) or R (Right) (See Fig. 1 above).
- Pick one of these output pairs (L /R is one pair).
- Plug the dual-end RCA connectors into the output pair (L /R).
- Match the color coding on the cables and receptors for L & R.
These are usually red and white, but can be red and black.
![[Top]](/images/up2.gif)
-
How do I control, or adjust, my soundcard's input signal level?
After DART DartPro 98 is installed, you must set your input recording
volume:
- Double-click on the icon next to the clock that looks like a speaker.
This will bring up the "Volume Control". If you don't see this control,
you may also be able to access by going to "Start" / "Programs" /
"Accessories" / "Multimedia" or "Entertainment" / "Volume Control"
- Click on the "Options" menu and select "Properties."
- Under "Properties" select "Adjust volume for" as "Recording" and make
sure all of the volume controls are selected/checked on the bottom of the
"Properties" dialog box. Click on "OK."
- Now the "Recording Control" Dialog box will appear. Make sure that
the proper line is selected (Usually "Line-In" or "Line"). The proper
option must be selected or you will not be able to record any of the
input. To select the proper line, you must make sure the correct "Select"
option box is checked.
- Use the vertical slider to adjust the input level of the source you
are recording from to the proper volume. The proper volume would be when
the DART DartPro 98 can record a soundfile and there is no clipping of
the sound while recording.
![[Top]](/images/up2.gif)
-
Can I record audio directly to MP3 format?
Currently, no. This version of DartPro 98 doesn't include the capability
to record, or encode, audio information into the MPEG3 (MP3) format.
However, there are several free players available on the Internet that CAN
encode audio to MP3. Just a few examples are: WinAmp, Xing, RealJukebox,
and MusicMatch.
![[Top]](/images/up2.gif)
-
How do I start recording a new file?
NOTE: First, make sure that all of your audio connections are sound
and that you've adjusted your input level on your soundcard with the
directions given above. If you don't have these items taken care of
first, the following steps will not yield a useable recording.
Unless the audio you want is on an existing audio CD, you should record
from your external audio source as if it were a vinyl record, cassette, or
other similar analog source. If you want to get tracks from an audio CD,
use the "Read Track" function described below.
Within DartPro 98, select the "Record" menu item and then hit
"Record", or simply hit the "R" key on your keyboard. A
dialogue
box appears asking you to name the new file that will be recorded and in
what hard drive and/or folder you'd like it to be saved. We HIGHLY suggest
having a folder on your system that does nothing but store your audio (for
example, "C:\My Audio"). Select the folder where you want to save the
file, type in the name you want your new recording to have and then click
on "Save".
![[Top]](/images/up2.gif)
-
What parameters should I set when recording a new file?
You should now be in the "Record" dialogue box. You need to select the
correct Sample Rate, Channel Type, and number of bits you want to use when
recording your new file.
- Sample Rate: We suggest that if you are recording from a
record, LP, or tape that you use 22KHz Sample Rate. However if you are
recording from a Mini-Disc, DAT Tape, or any high fidelity audio source
you should select the 44Khz Sample Rate.
- Channel Type: Unless you are recording from a mono source
(only one channel, no left or right output), you should probably leave
"Stereo" selected. Stereo means that thee are two pieces of an audio
recording, one channel represents the left output, and the other channel
represents the right output.
- Number of Bits: Finally, select the number of bits (8 or 16).
Selecting 8-bit gives you less quality than 16; however, it will be half
the size of a 16-bit sound file.
![[Top]](/images/up2.gif)
-
What do I do in the record window once I've set my record
parameters?
- Now that your decibel level is where you want it, and you've set
your parameters, you can start recording the input. Start the audio source
that you'll be recording and click the "Record" button in the
record dialog box. You are now recording everything that you hear from the
audio source.
- When the music from the source stops playing or you want to stop
recording, click the Stop button in the record box and stop your
audio source. Next click on "OK".
You should now see your audio file in the file list box (in the middle
portion of the file panel). ![[Top]](/images/up2.gif)
-
How long of an audio file can I record?
You can record any file up to the amount of empty hard drive space that
you have in your system. The software currently 'caps' recordings at 2GB
in length. This means that you can record 2048MB of data. At 44.1kHz,
16-bit stereo (CD format for audio), this would amount to roughly 200
minutes of audio data. You can, of course, also record more tracks, but
we will always have to work with whatever empty hard drive space is
available.
![[Top]](/images/up2.gif)
-
Can I cut longer recordings into shorter pieces?
Yes, this feature is available in the included CD-Recorder V3 software,
which can be accessed from DartPro 98 by clicking on the CD icon in the
icon menu. Just use the following 'Unpack' process in CD-Recorder to
break longer recordings into smaller pieces.
- Select the recorded file that you want to Unpack.
- Go to the toolbox menu and click on "Unpack."
- You will then see a dialog window containing the following controls:
- Minimum Separation time (in seconds): You have to set this
according to the smallest amount of silence between your songs. It gives
the program a base to begin looking for silences beyond what you
specified.
- Detection Threshold: The selection (anything between 1 and
1000) should be made in accordance with the recording level and intensity
of background noise. If the threshold is too low detector may fail to
localize silences between subsequent tracks; if it is too high silent
parts of the recording may be mistakenly classified as breaks.
- The "Find" button: In case there is a piece of silence at
the beginning of the recording, even if it is fairly short, you can press
the "Find" button situated next to the detection threshold box and
the value of the threshold will be adjusted automatically.
- After making the necessary selections, you are ready to Unpack. Click
the Process button.
- You should now see the Verify Cuts dialogue Box with the following items:
- Total number of cuts proposed: This is the total number of
cuts that the program suggests.
NOTE: You may have some tracks that you don't want. After making
the cuts you can just delete these. Sometimes it is better to accept all
of the cuts (unless they are in the middle of a song) and just delete the
files that you don't want in your playlist.
- Cut No.: When you select the Cut number, you can listen to the
cut by clicking Play. If you decide you do not want that cut, click
Reject.
- Change: This allows you to change the file name prefix of the
tracks you are separating.
- Playing Time (seconds): This is the length of time (seconds)
in between each song.
- Process: Click Process when you are satisfied with your cuts
and selections, and the program will begin to unpack your songs.
- Cancel: Click Cancel if you are unsatisfied with your cuts and
the program will not do anything to your original sound file. After
clicking cancel, you can try the Unpack utility again with a higher or
lower threshold, respectively.
- After making all of the necessary selections and you are happy with
your cuts, you can click on "Process" to unpack your sound
file.
When the Unpack utility is complete, you should see all of your tracks,
separated and named with the correct track number following the file name
prefix. ![[Top]](/images/up2.gif)
-
How do I get, or 'read', tracks from my audio CDs?
- If the audio track you want is on an existing audio CD, click on
the
"Read Track" button (it is the button that looks like a CD with
music notes on it).
- Select the tracks that you want to record. If you are not sure which
track you want, you can listen to the CD using the controls near the
bottom of the dialogue box.
- After selecting the track that you want, click on the "Add"
button. If all you are doing is copying the entire CD, you can click on
the "Add All" button.
- Before you begin to copy tracks from your CD, you should select the
correct read speed of your CD-ROM drive from the drop down list labeled
"Read Speed."
- You may want to change the file name prefix if you are recording from
multiple sources so you don't get confused about which file is which. To
do this, click on the "Change" button, type in the appropriate
name, and click "OK."
- The program will now begin copying the CD tracks you have selected.
- Repeat these steps until you have all of the songs you want to
record.
![[Top]](/images/up2.gif)
Editing Audio with DartPro 98:
-
What's my first step in restoring audio with the DartPro 98?
This will vary, depending on how familiar you are with the program, and
how the audio has to be edited to make it sound better. In some cases,
you won't need to do much; other times, you may have to do quite a bit.
Generally, the first step would be to listen to your recorded audio and be
sure that there are no clipped sections, and to determine which, if any,
of the restoration tools needs to be used. You may also decide, after
listening to your newly recorded file, that you only need to do some EQ
(equalization) or perform other edits than aren't necessarily concerned
with our restoration filters (like Fade In or Fade Out, EQ, etc.).
![[Top]](/images/up2.gif)
-
How do I use the editing tools in DartPro 98?
Accessing the different tools is usually accomplished by selecting the
tool you want to use from the appropriate menu. These menus are described
in the manual, the online Help system, and this Knowledge Vault. Some of
the tools are pretty much self-explanatory, and others are more
complicated. It is recommend that you use the resources above to learn
more about each tool and what it does, if you're not sure. It may also be
useful simply to record a "dummy" file that you can use to test out a tool
and see what it does. In many cases, simply 'playing around' with a
particular editing tool will instantly show you what kind of effect it
will have.
![[Top]](/images/up2.gif)
-
What is a 'block'?
A "block" is a selected area of audio. This can be as little a sample, or
as big as the entire recorded file. Blocks are often used to assign areas
of audio to be deleted, or to run the restoration filters on a
specific area of a file. You can select a block of audio by holding down
your Control Key ("Ctrl") and left-clicking on the image of the waveform
then moving your mouse. You should see the area that you are highlighting
turn gray. Any gray section on the audio waveform defines a block. You
can change the beginning and end point of a block after it has been
selected by placing your mouse cursor over the boundary you wish to
change. You should see it change to a "side-to-side" icon, which
indicates that the position can be moved forward or backward. Simply
left-click and drag the mouse to the new location for the boundary you're
working on (either front or back).
![[Top]](/images/up2.gif)
-
How do I select a block of audio to work on?
- To select a block of audio, hold down the control key ("Ctrl")
and click the left mouse button where you want to begin selecting.
- Without releasing the mouse button, move the mouse over the wave file
until you reach the spot you want your selection to end.
- Now, release the mouse button, and your selection will be
highlighted. You can adjust your selected audio by clicking on the ends of
the selection and moving the provided cursor left or right.
![[Top]](/images/up2.gif)
-
What is a "Source" file? How do I create one?
A "Source" file is generally your original recorded audio file. When
using many of the tools available in DartPro 98, you are sometimes asked
to select the "Source" file. This is the file that will 'feed' the
filter. In other words, if you needed to run DeClick, the source file
would be the audio file that had the clicks/pops in it.
You can select which open audio file will be your source file by clicking
on the red "S" in the upper left hand corner of the soundfile's
window. There will also be a blue "D" next to the "S".
![[Top]](/images/up2.gif)
-
What is a "Destination" file? How do I create one?
A "Destination" file is generally the edited version of your original
audio "source" file. When using many of the tools available in DartPro
98, you are sometimes asked to select the "Destination" file. This is the
file that will hold the results produced by a given filter. In other
words, if you needed to run DeClick, the destination file would be the
audio file that had been run through the filter and had the clicks
removed.
You can select which open audio file will be your destination file by
clicking on the "D" in the upper left hand corner of the
soundfile's window. You can also set which file will be the destination
within the filters themselves. There will be a portion of the filter that
asks you to select the name of the destination file (that will be created)
as well as where it should be saved. It is recommended that you select a
filename that relates in some way to the original recorded "Source" file.
For example:
If your original recorded file is named "Track 1.wav", then a good name
for a destination file that came from that source file would be "Track
1_DeClicked.wav". By default, the name of any destination file will be
"Result.wav".
![[Top]](/images/up2.gif)
File Menu Items:
-
New -- What does this do?
When you choose this option, a new (empty) file is created.
![[Top]](/images/up2.gif)
-
Open -- What does this do?
This option can be used to open an existing file (a soundfile or a
detection file). The file select dialog, shown after choosing the Open
command, allows you to inspect a list of available files, audition a
soundfile prior to loading it (Play) and get basic information about a
soundfile (Info). Additionally, it provides means for deleting files
(Delete).
When convenient you can open or delete several files at once.
![[Top]](/images/up2.gif)
-
Save As -- What does this do?
You can use this item to make a copy of the soundfile in the active
window. A file select dialog will allow you to choose a name under which
the soundfile will be saved.
![[Top]](/images/up2.gif)
-
Rename -- What does this do?
You can use this item to rename a file.
![[Top]](/images/up2.gif)
-
Delete -- What does this do?
This item can be used to delete any file from the disk. For your
convenience, each time a soundfile <*.wav> is deleted the corresponding
detection file <*.det> (if any) is also removed.
![[Top]](/images/up2.gif)
-
Close -- What does this do?
Use this option to close open files. When a file is closed the
corresponding window is removed from the DartPro 98's clipboard.
![[Top]](/images/up2.gif)
-
Open Audio Tree -- What does this do?
The audio 'tree' is a family tree of a given root soundfile (i.e. the set
of all soundfiles obtained by renovating the same archive recording). It
allows you to review and compare different variants of processing in an
easy and efficient manner.
In order to display an audio tree:
- Choose the Open Audio Tree option from the File menu and
select the appropriate <*.sfm> database file
Or
- Press the AUDIO TREE button situated on the toolbar and
proceed as above. Then, press the ENTER key or click on the
OK button.
A representation of a typical audio tree is shown below. It consists of
the 'root' soundfile 'filename00.wav' and its derivative soundfiles - two
obtained directly from the root file ('filename01.wav', 'filename04.wav')
and two other ones obtained by further processing the file filename01.wav
('filename02.wav', 'filename03.wav').
Filename00.wav
Filename01.wav
Filename02.wav
Filename03.wav
( Filename04.wav
The 'check' mark shown on the left hand side of the soundfile
'filename04.wav' indicates that this file is already opened, and the
'smile' sign displayed on the right side of 'filename03.wav' means that
the corresponding results were considered satisfactory.
After selecting any soundfile from an audio tree (click on the
corresponding line so that it becomes highlighted), you can:
- Play it (click on the PLAY button located inside the Audio
tree dialog)
- Get information about it (click on the INFO button)
- Open it (click on the OPEN button)
- Delete it (click on the DELETE button)
If you are satisfied with the results of renovation, you can 'approve' the
corresponding soundfile(s) using the 'smile' sign. The number of smile
distinctions awarded to one soundfile can range from zero (no distinction)
to three (a really BIG smile) and changes cyclically while you keep
pressing the SMILE button.
When you conclude your work with an audio tree, you can close the dialog
or minimize it. In the second case, the updated version of the minimized
audio tree will be brought back each time you choose the Open audio tree
command from the File menu, or click on the AUDIO TREE button
situated on the toolbar. This is especially convenient when comparing
current results with the already existing ones. You will not be able to
open a new audio tree unless you close the previous one (use the
CLOSE button for this purpose).
![[Top]](/images/up2.gif)
-
Create Undo File -- What does this do?
Whenever needed, you can save the current contents of an opened (active)
file in an undo file. When you choose Create undo file, from the File
menu, DartPro 98 creates a backup file called "filename.und" (where
'filename' is whatever you have named the file, "track01.und" for example)
NOTICE: When opening a file, DartPro 98 neither loads its copy into
memory, nor creates a backup file on the hard disk. This means that all
operations on audio files, like editing or preprocessing, are performed
directly on the data stored on the hard disk (otherwise, handling huge
audio files would be very time- and space-consuming). We therefore
recommend you create an undo file prior to any 'large scale' operation
performed directly on an original soundfile - just in case something goes
wrong.
![[Top]](/images/up2.gif)
-
Open Undo File -- What does this do?
Whenever needed, you can open an existing undo file (made by Create undo
file) by using the Open undo file command (after choosing this command the
contents of an active file is replaced with the contents of the
corresponding undo file). You can select from any existing undo file,
which will have a *.und file extension ("track01.und", for example).
NOTICE: When opening a file, DartPro 98 neither loads its copy into
memory, nor creates a backup file on the hard disk. This means that all
operations on audio files, like editing or preprocessing, are performed
directly on the data stored on the hard disk (otherwise handling huge
audio files would be very time and space consuming). We therefore
recommend you create an undo file prior to any 'large scale' operation
performed directly on an original soundfile - just in case something goes
wrong.
![[Top]](/images/up2.gif)
-
RAW to WAV - What does this do?
The uncompressed, and unformatted, string of bytes (for 8-bit sampling) or
'words' (for 16-bit sampling), representing the values of consecutive
signal samples, is usually referred to as the 'raw' PCM audio file. When
augmented with a header, containing basic information about the recording
(sampling rate, sampling resolution, number of channels, number of
samples) RAW files become WAV files (WAV stands for a standard Windows
format called WAVE). DartPro 98 allows you to convert RAW audio files into
WAV files and vice versa.
RAW to WAV Conversion:
Input file: *.raw ("track01.raw", for example)
Output file: *.wav (default) - ("track01.wav", for example)
Processing mode: global
In order to change a raw PCM soundfile into a wave file, choose the RAW
to WAV command from the File menu. A dialog will appear allowing you
to select recording details, such as the sampling rate, sampling
resolution and number of channels. If you import a raw soundfile from an
unknown source, you may need to experiment with record settings in order
to find the appropriate ones - to audition results, press the
Preview button.
Fast Format Conversion:
If the files you want to convert from one format to another are very large
(think of one hour of recording, for example), the processing times may be
excessive and, in fact, unnecessarily long. You should be aware that all
the system is doing after adding the header to the input file (RAW to
WAV), or depriving it of the header (WAV to RAW), is copying its content
to the output file. If you are ready to sacrifice the first 44 bytes of
your original raw data (the loss is comparable to loosing a single hair -
provided you are not completely bald...), check the Fast format conversion
box in the Preferences dialog available from the Options menu. Working in
the fast conversion mode, DartPro 98 will do the job almost immediately.
When performing the RAW to WAV conversion the system will simply change
the extension of the selected RAW file to WAV and replace its first 44
bytes with a wave header. Similarly, if the WAV to RAW conversion is
requested, DartPro 98 will change the file extension to RAW and set the
bytes comprising a header to zero (otherwise you would hear a loud click
at the beginning of the soundfile when playing it back).
Notice:
The system does not support raw PCM files. For this reason, if you perform
the fast WAV to RAW conversion, the original wave file will vanish from
the screen. If the converted soundfile is registered, it will be also
removed from the corresponding audio tree.
![[Top]](/images/up2.gif)
-
WAV to RAW - What does this do?
The uncompressed, and unformatted, string of bytes (for 8-bit sampling) or
'words' (for 16-bit sampling), representing the values of consecutive
signal samples, is usually referred to as the 'raw' PCM audio file. When
augmented with a header, containing basic information about the recording
(sampling rate, sampling resolution, number of channels, number of
samples) RAW files become WAV files (WAV stands for a standard Windows
format called WAVE). DartPro 98 allows you to convert RAW audio files into
WAV files and vice versa.
WAV to RAW Conversion:
Input file: source soundfile (*.wav) - ("track01.wav", for
example)
Output file: *.raw (default) - ("track01.raw", for example)
Processing mode: global
Conversion of WAV soundfiles into RAW files is much easier and amounts to
removing the file header.
The WAV to RAW option, available from the File menu, is used for this
purpose.
Fast Format Conversion:
If the files you want to convert from one format to another are very large
(think of one hour of recording, for example), the processing times may be
excessive and, in fact, unnecessarily long. You should be aware that all
the system is doing after adding the header to the input file (RAW to
WAV), or depriving it of the header (WAV to RAW), is copying its content
to the output file. If you are ready to sacrifice the first 44 bytes of
your original raw data (the loss is comparable to loosing a single hair -
provided you are not completely bald...), check the Fast format conversion
box in the Preferences dialog available from the Options menu. Working in
the fast conversion mode, DartPro 98 will do the job almost immediately.
When performing the RAW to WAV conversion the system will simply change
the extension of the selected RAW file to WAV and replace its first 44
bytes with a wave header. Similarly, if the WAV to RAW conversion is
requested, DartPro 98 will change the file extension to RAW and set the
bytes comprising a header to zero (otherwise you would hear a loud click
at the beginning of the soundfile when playing it back).
Notice: The system does not support raw PCM files. For this reason,
if you perform the fast WAV to RAW conversion, the original wave file will
vanish from the screen. If the converted soundfile is registered, it will
be also removed from the corresponding audio tree.
![[Top]](/images/up2.gif)
-
File info - What does this do?
In order to obtain information about an active soundfile, choose the
File info command from the File menu or click the INFO
button situated on the toolbar.
The contents of the information window depends on the type of
soundfile.
The basic set of details, displayed for all WAVE files, includes:
- The number of channels (mono/stereo)
- The sampling rate (in "KHz")
- The sampling resolution (in "bits")
- The length of the file (measured in bytes)
- The playing time (in seconds)
When a file is registered as a 'root' soundfile (use the Register
button situated inside the File info dialog for this purpose), you have a
chance of typing in some more details (recording source, sound card,
contents of a soundfile) and comments which will be displayed in the
information window.
The DartPro 98 librarian, called the Soundfile Manager, supervises all
restoration experiments that involve 'root' soundfiles, as well as files
derived from root files called 'derivative' soundfiles. In particular, the
Soundfile Manager adds 'birth certificates' to the information windows of
all renovated soundfiles. These 'birth certificates' contain:
- generation information - the name of the source soundfile
- processing details - processing tool, the values of processing
parameters
- information about the processing mode - music or music&speech
- some statistical data - total number of interventions, processing
time / real time ratio
![[Top]](/images/up2.gif)
-
Register - What does this do?
If you register the original archive soundfile as a 'root' soundfile, the
DartPro 98 librarian, called the Soundfile Manager, will help you to
organize and keep track of all renovation experiments involving that file.
Soundfile Manager creates and updates special database files
"rootname.sfm" which contain information about all files derived from a
given root file, and form a 'family tree' called an audio tree. By evoking
an audio tree, you can easily review and listen to the results obtained
for a particular root soundfile.
When a file is registered as a root soundfile, you have a chance of typing
in some more details (recording source, sound card, and contents of a
soundfile) and comments, which will be displayed in the information window
each time you click the INFO button.
WARNING: If you change a soundfile's name to "rootname00.wav"
outside the
Soundfile Manager, the database file "rootname.sfm" will not be created,
i.e., the corresponding soundfile will remain unregistered.
![[Top]](/images/up2.gif)
-
File History - What does this do?
This provides a list of recently opened files, which can be easily
accessed by clicking on a file's name in this list.
![[Top]](/images/up2.gif)
-
Exit - What does this do?
You can use this item to close the program.
![[Top]](/images/up2.gif)
Edit Menu Items:
-
Undo - What will "Undo last edit" do to my audio?
Undo basically removes the last edit that was made to the selected file.
If you cut out a section of audio, for example, that section would be put
back in place...just as if the edit has never happened. Be aware that at
this time, there isn't "multiple Undo" support in DartPro 98, and you
won't be able to recover anything but the last edit made. This feature
has already been added to the list of items to implement in the future.
![[Top]](/images/up2.gif)
-
Mute - How can I mute selected areas from my audio?
The Mute command available from the Edit menu can be used to erase a
portion of the signal, i.e., to set the data in the selected area to zero.
Be aware that local muting may introduce discontinuities at both edges of
a selected block, usually heard as clicks. To avoid discontinuity problems
use the Smart mute tool available from the Toolbox menu.
![[Top]](/images/up2.gif)
-
Cut - How can I delete, or cut, selected areas from my audio?
First, select the block of audio you want to delete.
Then, after you highlight the block, go to the Edit menu and click
Cut.
This will temporarily store the block of audio that you remove into a
holding area, known as the paste buffer.
![[Top]](/images/up2.gif)
-
Copy - How can I copy selected areas from my audio?
First, select the block of audio you want to copy.
Then, after you highlight the block, go to the Edit menu and click
Copy.
This will temporarily store the block of audio that you copy into a
holding area, known as the paste buffer.
![[Top]](/images/up2.gif)
-
Paste - How can I paste selected areas from my
audio?
First, Copy or Cut the block of audio you want to paste.
Depending on how you want to paste the information, there are 4 different
paste commands you can choose.
-
Paste insert: a tool that inserts the audio at the point you
specify.
- Paste over: a tool that acts as a mixing effect, because you
can paste audio over itself.
- Paste fill: a tool that lets you select a block of audio and
paste your data only into that block.
- Save paste buffer: a tool that saves the information, that you are
waiting to paste, into a wave file so that you can use it later.
![[Top]](/images/up2.gif)
-
Go To - How can I go to a selected areas within my audio file?
You can use these commands to move the cursor to specific locations:
New Position: If you would like to jump to a prescribed position,
choose New Position (G) and type in a new cursor coordinate: sample
number (if the time axis is calibrated in samples) or time (if the axis is
calibrated in units of time). In order to change the method of
calibration, check or uncheck the "Time scale in seconds" box in the
Preferences dialog available from the Options menu.
Time can be specified in two different ways - by giving a number of hours,
minutes and seconds separated by colons (a digital clock notation) or
seconds only. This means you can write either 1:06:40.25 or 4000.25,
whichever is more convenient - DartPro 98 will accept both notations.
Apart from fixing an absolute position of the cursor you can set its
relative position within the soundfile, i.e., position expressed as a
percentage of the overall file length. To achieve this, enter a positive
number smaller than 100.0 and follow it with the percent sign, e.g. write
27.5%. Relative positioning can be used in a very similar way as clicking
on the overview strip; it works irrespective of the adopted method of axis
calibration.
Beginning of Block: In order to set the cursor at the beginning of
the selected area (block), choose Beginning of the block from the
Go To menu or press F11 on your keyboard.
End of Block: In order to set the cursor at the end of the selected
area (block), choose End of the block or press F12 on your
keyboard.
Using "Go To" to scroll through markers:
To move the cursor to a given marker, or click marker, choose Go to /
New position (G), and type in 'm followed by the marker label,
e.g., 'm1'. This will move the cursor to the marker labeled 1 and 'mb'
will move it to the click marker labeled B.
Next Marker: To move the cursor to the next marker (in time), use
the
Go to / Next marker command or press the ">" key on your
keyboard.
Previous Marker: To move the cursor to the previous marker (in
time), use the Go to / Previous marker command or press the
">" key on your keyboard.
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Select local block - What does this do?
The Select local block command can be used to mark the fragment
which is
played after choosing Play local from the Play menu (to change the length
of this fragment adjust the Local play time in the Setup dialog available
from the Options menu).
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Select modified area - What does this do?
Use the Select modified area command to mark the block modified
when editing a detection file. Detection file editing is discussed within
this FAQ.
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Find bits - What does this do?
DartPro 98 allows you to browse through a detection file, which is
created
by the DeClick process. Find bits looks for sequences of set bits of a
specified length. You can use this option, for example, to search for
detection alarms covering at least a certain number of samples in a
row.
To find a sequences of bits:
- Position the cursor at the beginning/end of the area you want to
search.
- Select the Find Bits command from the Edit menu or press the
CTRL+F keys.
- Type in the minimum length of a sequence or use the up/down arrows to
change the currently displayed value.
- Press the FORWARD (right arrow) /BACKWARD (left arrow)
button to
initialize search in a chosen direction. If the search is successful, the
detection window becomes centered at the nearest sequence of a specified
length. If no such sequence can be found in a given direction, an
appropriate message appears on the screen.
- When finished, press the Close (check button) to close the
Find bits dialog.
Once opened, the Find bits dialog can be used as many times as needed and
can remain on the screen while editing sound and/or detection files.
Notice: By default, all binary signals displayed in an active
binary window are searched when you choose the Find bits command.
If you
want to inspect a selected binary signal only, uncheck the Ignore bit
settings in 'Find bits' box in the Setup dialog accessible from the
Options menu.
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Bit editing - What does this do?
Whenever you renovate a recorded soundfile using DartPro 98's DeClick
function, a special compressed binary detection file is created (with the
same name and extension (*.det) as the recorded "source" soundfile). This
'detection file' contains information about decisions made by the outlier
detector - a device that isolates and removes impulsive disturbances due
to clicks, pops and record scratches.
Detection files appear on the screen after running the DeClick process or
can be loaded (provided that they already exist) using the Open command
accessible from the File menu.
- The upper part of the detection window is used to display
detection
alarms - all 'set' bits mark samples 'flagged' by the outlier detection
and scheduled for reconstruction.
- The lower part of the detection window is reserved for large-scale
interventions, namely to mark large chunks of the material that ought to
be replaced.
- For a mono soundfile, the information shown in the detection window
consists of two binary signals (i.e., signals taking only two values -
zero and one) which can be viewed synchronously with the restored
'destination' soundfile.
- For stereo soundfiles, four binary signals are displayed - the first
two refer to the left channel, and the remaining two refer to the right
channel.
- The boxes situated on the left side of the window are used to select
bits for the purpose of editing (which, among others, is the way of
correcting DART Pro mistakes).
- The green boxes placed on the right side of the detection window,
display the values of signal bits at the current cursor position (if the
box is lit, the corresponding bit equals one).
Please read the manual sections on Editing signals in binary windows and
on perfecting the renovated sound signals in order to get more information
about the means and purposes of bit editing.
The following modes can be used when editing a binary detection file with
your left mouse button. Make sure to click on the numbered box (1, 2, 3
or 4) before trying to set, or clear, bits!
Set bits mode: When you use this mode, any selections you make
within the
binary detection file with your mouse will cause bits to 'set' (be set to
1) automatically. This basically forces the outlier detector to run in
areas that it may not have before and overrides its previous settings for
this area.
Clear bits mode: When you select this mode, any selections you make
within the binary detection file with your mouse will cause bits to
'clear' (be set to 0) automatically. This basically forces the outlier
detector to NOT run in areas that it may have tried to fix before.
Normal mode: This returns you to the normal editing mode for
DartPro 98. You will not be able to set bits, or clear bits, when this
mode is engaged.
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Group bit editing - "What does this do?
This function basically works the same as the regular bit editing
function, with the exception that it will ONLY work on and with blocks of
data. These functions will not have any impact outside of selected block.
You can still switch to 'Set bits mode', or 'Clear bits mode' (described
above) to work on bits outside of a selected block.
Set bits in selected block: Sets the selected block of bits to "1",
which forces it through the Reconstruct/ReTouch process.
Clear bits in selected block: Sets the selected block of bits to
"0", which forces them to NOT to be included in the reconstruction/ReTouch
process.
Toggle bits in selected block: Switches the status of a selected
block of bits back and forth from 'set' to 'clear'.
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Set/Remove markers - What does this do?
Markers can be used in the same way as bookmarks - you can place them
anywhere in a soundfile to distinguish certain areas of interest (e.g.,
areas requiring further processing) or to provide a quick way of jumping
to specific locations. Markers are distinguished by green vertical lines
displayed in soundfile windows (along with the corresponding labels) and
on the overview strip. There is no upper limit to the number of markers
(labeled with consecutive numbers) that can be associated with a single
soundfile.
To set a marker:
- Position the cursor anywhere in an active soundfile window.
- Choose the Set/Remove marker command from the Edit menu.
- Select the marker label. Each time you enter the Set/Remove marker
dialog, the first free label is shown in the Label box. If you choose a
number that is assigned to an existing marker, this marker will be
automatically removed when inserting the new one.
- Click the Set button. The green marker lines (temporarily
hidden under the yellow cursor lines) will be added to the active
soundfile and to the overview strip.
- Press the Close button to close the Set/Remove marker dialog.
In order to remove a marker, proceed as above but instead of choosing the
Set command in step 4, click the Remove button. If you want
to remove all markers, use the Remove all button in the same
dialog.
To move to the area where a given marker was placed, open the Set/Remove
marker dialog, select the marker label and click on the Go to
button. Alternatively, choose the Go to new position (G) command
available from the Edit menu and type in 'm' followed by the marker
label (e.g., after typing 'm1' you will jump to the marker labeled 1).
To move cursor to the next or previous marker use the Go to
next/previous
marker command from the Edit menu or press the ">" or "<" key.
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Set/Remove click markers - What does this do?
Click markers are temporary 'soundmarks' which can be placed anywhere in a
soundfile and which may help to precisely localize disturbances. Each time
you set a click marker, a pulse is added to the sample at the cursor
position (negative pulses are added if the sample value is positive and
vice versa). Based on listening tests, you can adjust the amplitude of the
pulse so as to make the resulting click audible but weak enough to prevent
it from screening the disturbance you are trying to spot.
Click markers are not permanent and do not corrupt the soundfiles they are
added to - click pulses are kept in a separate buffer and inserted only at
the time of playing back the corresponding fragments. As a consequence,
there is no need to remove click markers prior to closing or saving a
soundfile.
Click markers are distinguished by red vertical lines displayed in
soundfile windows (along with the corresponding labels) and on the
overview strip. Up to eight click markers, labeled A through H, can be
associated with a single soundfile.
To set a click marker:
- Position the cursor anywhere in an active soundfile window.
- Choose the Set/Remove click marker command from the Edit menu.
- Select one of the eight marker labels. The list of all labels shows
up
when you click the Label arrow in the Set/Remove click marker dialog.
Letters associated with the already existing markers are displayed with
the 'check' mark next to them. If you choose such a checked letter to
label a new click marker, the previous one will be automatically removed.
Each time you enter the Set/Remove click marker dialog, the first free
label (if any) is shown in the Label box.
- Press the PLAY button situated inside the dialog to play the
fragment
where the click marker will be inserted. If necessary, use the arrows in
the Amplitude box to adjust the magnitude of the click. Use Play local
from the Play menu to audition the same fragment without the click.
- Click the Set button. The red click marker lines (temporarily
hidden
under the yellow cursor lines) will be added to the active soundfile and
to the overview strip.
- Press the Close button to close the Set/Remove click marker
dialog.
To remove a click marker: proceed as above but instead of choosing the
Set command in step 4, click the Remove button. If you want
to remove all markers, use the Remove all button in the same
dialog.
To move to the area where a given click marker was placed: open the
Set/Remove click marker dialog, select the marker label and click on the
Go to button. Alternatively, choose the Go to new position
(G) command available from the Edit menu and type in 'm'
followed by the marker label
(e.g., after typing 'ma' you will jump to the click marker labeled A).
![[Top]](/images/up2.gif)
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Set/Remove frame - What does this do?
Frames can be used to isolate disturbances difficult to spot by other
means. When looking for an extraneous sound one usually tries to find the
smallest segment of a soundfile where the disturbance is localized. One of
the possible ways of doing it is to play a selected portion of the sound
material gradually shrinking the search area by decreasing the size of the
block (when using the Play block command) or increasing the time
resolution (when using the Play window command). Unfortunately, as the
auditioned fragment becomes shorter and shorter one finds it more and more
difficult to judge whether or not it contains the disturbance - exactly as
when attempting to analyze an image displayed for a very short period of
time.
An alternative approach, which we call 'framing', amounts to localizing
the disturbance at the very beginning and at the very end of two longer,
partially overlapping segments, respectively. If the disturbance is
present in both fragments of a soundfile it must be contained in their
common area and - bingo! - We've got it.
To set a frame:
- Position the cursor so that the disturbance can be heard when the
Play local command is used. Please note that the resolution of the
frame-based search will increase when the local processing time is
decreased. If necessary, use the Preferences dialog available from the
Options menu to adjust the local processing time.
- Choose the Set/Remove frame command from the Edit menu.
- Move position of the upper play buffer in the Set/Remove frame dialog
so that the disturbance remains audible and is located at the very end of
the buffer.
- Move position of the lower play buffer in the Set/Remove frame dialog
so that the disturbance remains audible and is located at the very
beginning of the buffer.
- Click the Set button. The common (shaded) area of two buffers
will be
distinguished with a light blue frame displayed in the corresponding
soundfile window. A similar mark (but in dark blue) will be also added to
the overview strip.
Each time you open the Set/Remove frame dialog the common area of the
upper and lower play buffers will be centered on the current cursor
position. If so convenient you can adjust position of the cursor either
inside the dialog (click anywhere inside the buffer display area) or
outside the dialog (use any available way of changing the cursor
position). In order to simultaneously shift both play buffers leftward or
rightward, change the cursor position and press the Center button -
the center of the common area will be moved to the new cursor position.
Finally, note that you can change the time resolution and/or the amplitude
scale of all displayed plots without closing the Set/Remove frame
dialog.
To remove a frame: invoke the Set/Remove frame dialog and press the
Remove button. Note that since only one frame can be placed in a
given soundfile window, when a new frame is added the previous one is
automatically cancelled.
In order to position the upper/lower play buffers appropriately use the
control buttons situated inside the Set/Remove frame dialog:
Left arrow (only): Moves the buffer leftward
Right arrow (only): Moves the buffer rightward
Single triangle: Plays contents of the buffer
Dual triangle (pointing in): Plays in a short succession the
contents of the upper and lower buffer, respectively.
Dual triangle (pointing out): Plays the contents of the common area
of two buffers.
NOTICE:
Frames are not permanent, i.e., the frame is not restored when the
corresponding soundfile window is closed and opened again. However, you
can save the current position of all frames by saving a group of
soundfiles (choose Save as from the Group menu).
![[Top]](/images/up2.gif)
Group Menu Items:
- What is 'grouping'? Why would I use
it?
At any time, any given collection of opened files can be saved as a group
of files. When saving such a group, DartPro 98 creates a configuration
file, "groupname.dgr", which contains information about the current system
status including the list of opened files, the source/destination
assignment, synchronization details, cursor, marker and frame positions,
resolution and scale settings etc. Because of this, whenever you open an
existing group, you will find everything in exactly the same order as at
the time of saving. You might find group saving/opening facilities
particularly useful when working on complex projects requiring long and
multistage processing.
![[Top]](/images/up2.gif)
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How does grouping work?
The Group menu contains several items for handling groups of files.
New - this command saves and closes the currently open
group of files and creates a new (empty) one with a default name
"NoName.dgr". You can use New to clear the entire DartPro 98 desktop
without the need to close open windows one by one. Using New has the same
effects as quitting DartPro 98 and starting it again, except that all
current system settings are preserved (i.e. they are not changed to the
default ones).
Open - this command saves and closes the currently open group of
files (if any) and opens a new (existing) group.
Save - use this command to save a group of open files under a
current group name.
Save as - use this command to save a group of open files under a
new group name.
WARNING:
The file "groupname.dgr" is a configuration file only, i.e., it does not
store information about the contents of the files comprising a group.
For this reason, if you delete or modify any of the files after saving a
group, you will not be able to retrieve a group in its original form.
![[Top]](/images/up2.gif)
Toolbox Menu Items:
-
What is "Scale"? What does it do and how does it work?
Scaling allows you to amplify (turn up the volume) or attenuate (turn down
the volume) a selected block or the entire sound file. The scaling
'factor' controls the level of amplification or attenuation. For example,
scaling factors set below one (0.5, for example) result in signal
attenuation and factors greater than one (1.5, for example) cause signal
amplification. Be careful when you amplify the sound, because parts of the
audio that may be "sticking out" before scaling could clip if the scaling
factor is set too high. To avoid this mishap, you can use 'Find maximum
gain' and the program will set a limit so that no clipping will occur
after scaling the file.
![[Top]](/images/up2.gif)
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What is "Maximize"? What does it do and how does it work?
Maximize is much like scaling in that it amplifies the volume of an audio
file. Sometimes called "Normalize", maximize raises the volume of the
sound file to its highest point without clipping the audio. A benefit of
using this function is that sometimes there are imbalances in a sound
file's volume, and using maximize could "balance out" the entire file.
![[Top]](/images/up2.gif)
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What is "Reverse"? What does it do and how does it work?
"Reverse" means to play a song backward, much like forcing an LP to run in
reverse. If you perform Reverse on a file, and listen to the results, it
will be pretty clear what it does.
This option allows you to reverse an entire signal or a fragment. This is
especially useful in certain instances. For instance, you may derive
superior results through reverse-time that are superior to what can be
achieved through normal processing. Sometimes, when you are DeClicking a
sound file, you may get better results after a regular DeClick, by
reversing the sound file and then DeClicking again. This is because, the
shape of a wave file at the beginning of a noise disturbance like a click
could sometimes be more defined when it is reversed. Therefore, the
program will recognize more noise disturbances, and the quality of the
result file that was reversed will probably transcend the quality of the
file where reverse was not used.
Reversing can also be used for more recreational purposes, such as
revealing hidden backwards messages embedded within songs and music. These
types of messages where especially popular among the counter-culture
groups of the 1960's and 1970's.
![[Top]](/images/up2.gif)
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What is "Add"? What does it do and how does it work?
This option can be used to combine (by adding) the contents of the
destination soundfile with the contents of the source soundfile (if either
the source or the destination soundfile is not specified an error message
is generated). If the added soundfiles do not have the same length, the
output file is trimmed to the shorter one. Whether or not a block of
samples is selected, the difference is evaluated for an entire soundfile.
![[Top]](/images/up2.gif)
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What is "Subtract"? What does it do and how does
it work?
This option can be used to compare (by subtracting) the contents of the
destination soundfile with the contents of the source soundfile (if either
the source or the destination soundfile is not specified an error message
is generated). If the compared soundfiles do not have the same length, the
output file is trimmed to the shorter one. Whether or not a block of
samples is selected, the difference is evaluated for an entire soundfile.
![[Top]](/images/up2.gif)
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What is "Mix"? What does it do and how does it work?
Mixing is used when you what to combine two files together. You get the
effect of two sources of music playing simultaneously.
To Mix two files together:
- Open a file and designate it as the source file.
- Open the second file and designate it as the destination file.
- Open the toolbox and click on the Mix function.
- You can adjust the volume settings for the two files and audition the
mix before you process.
- Click Process when you are satisfied with your results.
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What is "Mono/Stereo"? What does it do and how does it work?
Split: This is used to separate, or 'Split' the channels of a
stereo recording into two mono sound files, containing the left and right
channels of the original file. This is especially useful when you want to
work with only one channel of a stereo recording.
Unite: This is used to combine, or 'Unite', two mono files in to
one stereo file. The resulting file contains the information of the mono
files in the left and right channels (one mono file goes to the left
channel and the other file goes to the right channel to form a stereo
file).
Convert to Mono: This allows you to convert a stereo sound file
into a mono sound file by mixing the left and the right channels.
Convert to Stereo: This allows you to convert a mono sound file to
a mono sound file by mixing the left and the right channels.
Convert to Stereo: This allows you to convert a mono sound file to
a stereo sound file by duplicating the mono track.
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What are the smart editing tools? What do they do and how do they
work?
Muting and cutting are perhaps the simplest means of eradicating
short-lived audio artifacts. Both techniques are extremely simple - after
selecting a block of samples that contains a disturbance, one may attempt
to either mute, or remove, the unwanted part of the signal. If the
selected fragment is sufficiently short, and if block boundaries are
chosen appropriately, chances are the disturbance will be removed - the
effect owed to the inertia of our auditory system and high redundancy of
audio signals. The success of the local muting/cutting techniques depends
critically on a careful selection of block boundaries. Local muting may
introduce discontinuities at both block edges usually heard as clicks.
Cutting may also introduce discontinuities (if signal values at both block
edges don't match). Additionally, it may disturb the periodic structure of
the processed signals leading to audible distortions of another kind.
Basically, local muting and cutting are trial and error techniques -
sometimes many attempts ought to be made before an entirely satisfactory
solution to the problem at hand is found. The smart editing tools make the
search faster - by performing it in an intelligent way, and the results
easier to evaluate - by using the previewing option.
Finally, Smart mute, Smart cut and Crossfade cut are useful tools for
localizing short-lived disturbances difficult to spot by other means. If
after muting/cutting a specific fragment of the signal the disturbance is
not audible it must be contained inside the selected block.
Smart mute: If problems with signal discontinuity can be
handled properly local muting may be a fast and efficient way of
eradicating disturbances. The simplest way of avoiding clicks due to local
muting is by positioning both block edges at signal zero-crossings. Smart
mute is a tool that automatically searches for signal zero-crossings and
adjusts the left/right boundaries of a selected block accordingly. If,
despite adjusting the block edges the results are not satisfactory you can
enforce smooth signal transitions at both sides of the block by local
fading.
To use Smart mute, proceed as follows:
- Select a block containing this part of a signal you would like to
mute. Do not worry about the positions of block edges at this stage - you
can mark blocks on condensed signal plots if needed.
- Evoke the Smart mute dialog by choosing the Smart mute command
from the Toolbox menu.
- Adjust the left (left arrow) and/or right (right arrow) block edges
by moving them to the nearest zero crossings situated to the left or right
of the current position (the search is limited to 500 ms on the left and
right side of each block edge). Apply local fading if necessary by
selecting a non-zero fade time.
- Press the Preview button to evaluate the results. The audio
file remains unmodified at this stage of processing - the actual signal
samples are replaced with zeros during the playback only (virtual muting).
Use the Preferences dialog available from the Options menu to change the
local audition time, if necessary.
- If the results are satisfactory press the Process button;
otherwise, return to Step 3 above and try to differently position block
edges. Please note that for long recordings cutting may be a very time
consuming operation as it involves rewriting the entire audio
file.
Local muting of stereo signals can be a bit tricky. Due to the offset
differences between stereo channels it is usually impossible to find
'double' zero-crossings, i.e., the points at which both signals change
their signs simultaneously. For this reason if a disturbance is present in
both audio tracks try to mute it in each channel separately (use the
Left and Right radio buttons to switch between stereo
channels). If you select both channels at once by clicking the Both
radio button, the Adjust block function will be disabled, i.e., you will
be able to use the local fading only.
At any time you can reduce the size of the Smart mute dialog by pressing
the MINIMIZE button situated in its upper right corner. The reduced
size dialog contains the search forward/backward, preview and close
buttons only. Use the MAXIMIZE button to switch back to the full
size dialog.
NOTICE: You can leave the Smart mute dialog without closing it to activate
another soundfile (by clicking on it), select an entirely new block or
move the boundaries of an existing block (by dragging them to a new
position).
Smart cut: Local cutting of an unwanted audio material may
be an efficient tool for elimination of disturbances. If the removed
fragment is sufficiently short and the signal on its right hand side is a
"natural continuation" of the one observed on its left hand side our
auditory system can be easily fooled - the disturbance is lost without a
trace.
Smart cut is a tool that is capable of localizing such "natural
continuations", saving a lot of time and effort. Select the crossfade
time, to enforce smooth transition of one signal into another.
To use Smart cut, proceed as follows:
- Select a block containing the part of a signal you would like to
eliminate. If a signal has strong periodic components, try to make the
block width commensurate (equal) with the signal period or its
multiplicity.
- Evoke the Smart cut dialog by choosing the Smart cut command
from the Toolbox menu.
- Adjust the left and/or right block edges position (the search is
limited to 500 ms on the left and right side of each block edge). When you
decide to move the right block boundary to the left (left arrow) or right
(right arrow) of its current position the signal just preceding the left
block boundary will serve as a reference and vice versa. Use the Accuracy
setting to increase or decrease accuracy of the fit.
- Press the Preview button to evaluate the results. The audio
file will remain unmodified at this stage of processing - the selected
signal samples are simply skipped during the playback (virtual cutting).
Use the Preferences dialog available from the Options menu to change the
local audition time, if necessary.
- If the results are satisfactory press the Process button;
otherwise, return to Step 3 above and try to differently position block
edges. Please note that for long recordings cutting may be a very time
consuming operation as it involves rewriting the entire audio
file.
At any time you can reduce the size of the Smart cut dialog by pressing
the MINIMIZE button situated in its upper right corner. The reduced
size dialog contains the search forward/backward, preview and close
buttons only. Use the MAXIMIZE button to switch back to the full
size dialog.
NOTICE: You can leave the Smart cut dialog without closing it to
select an entirely new block or adjust the boundaries of an existing
block.
Crossfade cut: To avoid signal discontinuity at the joining
edge, the signals observed at both sides of the removed fragment can be
crossfaded into each other.
To use Crossfade cut, proceed as follows:
Select a block containing this part of a signal you would like to
eliminate. If a signal has strong periodic components try to make the
block width commensurate with the signal period or its multiplicity.
- Evoke the Crossfade cut dialog by choosing the Crossfade
cut command from the Toolbox menu.
- Select the crossfade time so as to enforce smooth transition of the
signal on the left side of the block into the signal on the right side of
the block.
- Press the Preview button to evaluate the results. The audio
file will remain unmodified at this stage of processing - the selected
signal samples are simply skipped during the playback (virtual cutting).
Use the Preferences dialog available from the Options menu to change the
local audition time, if necessary.
- If the results are satisfactory press the Process button,
otherwise return to Step 3 above and try to differently position block
edges. Please note that for long recordings cutting may be a very time
consuming operation as it involves rewriting the entire audio file.
At any time you can reduce the size of the Crossfade cut dialog by
pressing the MINIMIZE button situated in its upper right corner.
The reduced size dialog contains the search forward/backward, preview and
close buttons only. Use the MAXIMIZE button to switch back to the
full size dialog.
![[Top]](/images/up2.gif)
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What is "Equalize"? What does it do and how does it work?
- Select the source file that you want to equalize.
- Open the Toolbox menu and select Equalize.
- Use the Preview processing function by clicking the Play
Result button and making the necessary adjustments.
- When you are satisfied with the equalization you can click the
Process button.
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What are the "Filters"? What do they do and how do they work?
Lowpass filter: Used to remove high frequency components of the
signal, starting from a desired cutoff frequency.
Highpass filter: Used to remove all low frequency components of the
signal, up to a desired cutoff frequency.
Bandstop filter: Used to remove from the analyzed signal the
middle, or "mid", frequency components. These are the frequencies between
the high and low cutoff frequencies. This is basically the reverse of the
Bandpass filter.
Bandpass filter: Used to remove from the analyzed signal both the
low frequency components and the high frequency components. In other
words, it only allows frequencies between the lower and higher cutoff
frequency values to pass. So, if you set the low at 200Hz and the high at
3500Hz, you would ONLY have the portions between those values left over
after processing. This is basically the reverse of the Bandstop
filter.
Notch filter: Designed to remove the components contained in a very
narrow frequency band centered at a given notch frequency. It is very
useful in removing narrow band interference due to the power supply or
electrical coupling.
How to use these filters:
Depending on what type of frequency you want to suppress, you will
use one of these filters.
- Open up the sound file that you want to work with.
- Select the appropriate filter.
- Make the appropriate adjustments to the settings and audition the
settings using real time processing.
- When satisfied with the settings, click on the "Process"
button.
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What are the "Sample Rate" tools? What do they do and how do
they work?
Resample: Used when you want to change the sampling rate of
a sound file.
For example, you might have a file that is in 22kHz and you may want to
change it to 44kHz. You can use the resample tool to do this. Since all CD
players "read" audio signals with a 44.1kHz speed you have to convert all
audio files to this standard rate prior to putting it on a CD. The other
standard output rates are, among others, 48kHz (the rate used in a DAT
equipment) and 32kHz (the radio frequency). The procedure for sample rate
conversion implemented in DART Pro has two important features:
- It provides truly professional resampling quality and, at the
same time, is extremely fast (we bet you will not find a faster one
elsewhere).
- It is not constrained to standard sampling rates, i.e., it can be
used to convert any input rate to any output rate
When the output/input resampling ratio r is greater than one
(upsampling) the output audio file is r times longer than the input
one. If r is smaller than one (downsampling) the output file is
r times shorter than the input file. For obvious reasons
downsampling is faster than upsampling (think of the number of
input/output operations in each case). When downsampling is performed the
bandwidth of the signal is reduced accordingly, that is, some
high-frequency signal components are removed. This means that downsampling
an audio signal r times and then upsampling it r times will
not restore the original recording (downsampling is not a reversible
operation). Since bandwidth reduction may result in audible sound
distortions you should use this tool with caution.
NOTICE: The bandwidth of many old recordings is limited to 10kHz
which means they can be "safely" sampled at the rate of 22kHz. In cases
like this consider recording and restoring the audio signal at a lower
rate of 22kHz prior to upsampling it to a CD rate of 44kHz. There are at
least two advantages of doing this:
- DeClicking is usually more effective at low sampling rates - at
high rates clicks are less sharp and hence more difficult to detect and
isolate. The same, to some extent, concerns denoising - since noise
dominates the high-frequency portion of the signal spectrum, fast sampling
decreases the overall signal-to-noise (SNR) ratio, which makes the
restoration task more difficult.
- Since resampling is less time consuming than declicking or denoising
(dehissing) the "restore at lower rate and "upsample" scheme works
considerably faster than the "restore at higher rate"
scheme.
Time synchronization: Comparing the resampled audio signal
with its original version is a bit tricky - since both files differ in
length the 'ordinary' synchronization, which does not take into account
the sampling rates of displayed files, will fail to locate fragments of
the recordings with identical contents. To help you compare several
variants of the recording with different sampling rates a special time
synchronization feature was added to the Options dialog available from the
Setup menu. When the Time sync box is checked and synchronization is
switched on the cursors in all displayed windows are automatically
time-aligned. This means that if the Play local command is used the same
portion of the audio material will be played back irrespective of the
corresponding sampling rates. Similarly, when a block of samples is
selected in an active window the appropriately scaled (contracted or
extended) blocks will be marked in the remaining windows.
NOTICE: When time synchronization is on and the compared files have
different sampling rates, the time-aligned cursors have different relative
positions within each window (unless placed exactly in the center of an
active window). To put them exactly one over another, i.e., along the same
vertical line, press the TAB key.
Change speed: Use this option to change the speed at which a
soundfile is played back. Since the system just modifies the file header
(all signal samples remain unchanged), speed adjustments can quickly be
made.
Many sound cards allow you to precisely tune the sampling frequency over a
wide range of speeds - even though the recording rate is usually limited
to a certain number of standard frequencies. Should the card be unable to
support a declared playing speed the system will issue an appropriate
message each time you attempt to play the corresponding audio file.
Speed adjustments can serve different purposes. Since speeding up an audio
file raises the pitch and slowing it down lowers the pitch you can make
someone sound like Donald Duck or you can make your poodle sound like a
bulldog. But seriously ... speed adjustment is a very useful tool should
you have to deal with audio material recorded or played back at
nonstandard rates (check also Adjust RPM rate).
Adjust RPM rate: Whenever possible old records should be
played back using an original equipment, namely a phonograph working with
an appropriate speed, usually expressed in terms of the RPM (revolutions
per minute) rate. The most frequently encountered rates include 33.33 RPM
(modern LP's), 45 RPM (singles) and 78.26 RPM (most older laterals
produced up to mid fifties). Occasionally you may come across records that
require less typical speeds such as 78.8 RPM (Edison Laterals), 80 RPM
(Edison Diamond Disks), 125 RPM (Brown Wax Cylinders) and several other
unusual rates.
Since the original equipment may be very difficult to find you may be
forced to use another phonograph with a different turntable speed than
required. DART Pro 98 offers you a special tool for automatic correction
of audio data collected under such nonstandard conditions. Suppose, for
example, that you want to restore recordings from an old 78-RPM vinyl
record but you don't have a phonograph capable of playing it back with the
appropriate speed. Here's what you can do if you have at your disposal a
33.33 RPM phonograph which was in common use prior to the invasion of CD
players (check out your attic!):
- Play the record back with a speed of 33.33 RPM and sample it at a
standard rate of 22050 Hz.
- Use the Adjust RPM rate utility to correct the speed and the sampling
rate of the recording obtained at step 1.
If your computer is sufficiently fast, you don't have to store the
preliminary results of step 1 on your hard disk. If you use the Adjust RPM
rate utility in the real-time mode (after choosing the Real-time
command from the Restore menu) DartPro 98 will make all due adjustments
'on the fly', i.e., the program will operate directly on the samples
collected at the input of your audio card.
The Adjust RPM rate dialog is easy to use. All you have to do is give
details (RPM rate) of the recording technique you used to obtain the
nonstandard audio data and specify the appropriate sampling parameters
(RPM rate, sampling frequency) you would have used had the original
equipment been available. Then press the Process button.
NOTICE 1: The choice of an appropriate stylus is another important
decision that affects the record transfer. The trial and error method is
perhaps the best one to advice. Elliptical styli usually yield
satisfactory results, e.g. you may try a 0.7 mil elliptical stylus to
transfer modern LP's and a 3.0 mil truncated elliptical stylus to transfer
78 RPM laterals.
NOTICE 2: Playing back a record at a lower speed than required is
sometimes a good way of avoiding skipping due to the groove tracking
problems. The Adjust RPM rate utility will allow you to easily correct all
nonstandard recordings obtained in this way.
Trim length: Trim length allows you to speed up audio data
of a single song or an entire compilation without audibly changing the
sound of the music (changing the speed by more than 5% may damage the
quality of an audio file). This is used when you have a number of songs
that you want to write to CD, but you pass the limit by a minute or so.
Trim length will speed up the audio just enough so that you can fit all of
the songs on the CD that you want without audibly distorting the sound
files.
Suppose there are exactly 3 minutes left on your recordable CD
and the recording you would like to include is 3 minutes and 5 seconds
long ... The easiest way to cope with such a situation is to 'shorten' the
material while keeping the original sampling rate unchanged. Of course,
all length alterations affect the pitch of the audio signal. However, if
the changes are not significant, e.g., if the new length does not differ
by more than +/- 5% from the old one, pitch variations remain practically
unnoticeable.
The Trim length dialog allows you to freely adjust the length of the
recording by means of specifying the new length expressed in time units,
bytes or as a percentage rate. If the attempted changes are not cosmetic,
i.e., they exceed the +/- 5% safety margin, the red 'safety alert' light
is turned on to warn you of possible hazards.
CD Format: CD Format converts the selected "source" file
into 44kHz and 16 bit. The source file's original sample rate or bit
depth are not taken into account, as this function converts whatever it is
given to the standard CD audio format which allows the new to be written
on to CD.
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How and when do I use the Find Pattern Function??
Find Pattern is a great tool to use when trying to detect noise
disturbances throughout a file. Noises like thumps, clicks, pops, and
scratches are commonly identical in their waveform and repetitive
throughout the audio file. Find pattern can be used to locate these
disturbances so superior restoration can be achieved.
To use the Find Pattern function:
- Select a block of audio, at least 50 samples and no more than 500
samples that you want to locate throughout the audio file.
- Click on the Toolbox menu and click on Find Pattern.
- When the find pattern dialogue box opens, click on the Get
button to load the pattern in to memory.
- Adjust the accuracy factors according to how discriminating you want
the find pattern function to be when looking for identical bits.
- Use the arrows to search for the next available identical audio bit
in the sound file.
NOTE: You can work with the audio file while the find pattern
dialogue box is still open. Minimize the dialogue box when you need to
work with the audio file.
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How and when do I use Spectrum or Spectral View?
WARNING! The following sections on spectral information can get
quite
detailed and scientific. So, if you're not sure that you need to use this
capability, or if none of this makes sense, you're probably in the wrong
place. This is not for an area for beginners! These tools can be very
useful, but can also be difficult to learn and use if you're new to audio
or measurement tools and techniques.
General Spectrum information:
Spectral graphs of the audio information can be viewed in two different
ways: using a full size spectral analysis dialog (with a 512-point graphic
display) or using a reduced size dialog (with a 128-point display).
The extended, full size dialog allows the following choices for spectral
estimation:
- FFT (fast Fourier transform) or AR (autoregressive)
- Selection of the scale (linear or logarithmic)
- The mode of display (automatic normalization or automatic updating).
The full size window also allows for precise reading of the plots (the
value of the spectral density function for a particular frequency). The
reduced size dialog can be used for fast spectrum previewing.
You can switch between the two dialogs at any time by pressing the
MINIMIZE/MAXIMIZE button, situated in the upper right corner of
each window. Whenever you select the Spectrum command (available
from the Toolbox menu) or press the SPECTRUM button (situated on
the toolbar) a spectral analysis dialog will be shown. The last-used
spectral form, or type, will be shown automatically (i.e., if you close
the reduced size dialog and press the SPECTRUM button the small
dialog will appear again).
The material for spectral analysis is always taken from an active
soundfile. If the Auto switch is on (i.e., the analyzer works in the
automatic update mode), the processed fragment is centered around the
current cursor position and spectral graphs are redrawn each time you
change position of the cursor within an active soundfile or switch between
different soundfiles. If your computer is fast enough, you can even watch
the spectrum changing while the soundfile is played back (for slower
machines problems with skipping may occur).
When a block of samples is marked in an active soundfile, and the Auto box
is unchecked (and only in this case), DartPro 98 will display an average
spectrum of a selected portion of the audio material each time you press
the Update button.
Finally, when you press the SPECTRAL VIEW button (situated between
the Update button and the Close button), DartPro 98 will
display a spectral panorama of the signal centered on the current cursor
position. A spectral panorama, often called an evolutionary spectrum (as
it shows how the signal spectrum evolves in time), is a sequence of
spectral graphs corresponding to different time instants.
Spectral Estimation:
Spectral frequency analysis techniques can be broadly classified into 2
'flavors':
- Non-parametric: Fourier analysis based methods (periodogram
approach)
- Parametric: model based methods (autoregressive approach)
DartPro 98 offers users both methods of frequency analysis.
Non-parametric estimates - the periodogram approach:
The basis for this method is the Fourier transform of the analyzed
sequence - the fast Fourier transform (FFT) algorithm is used for the
purpose of transform evaluation. The Periodogram approach can yield very
'bumpy' spectral plots, especially if the analyzed signal is noise-like.
On the other hand, this approach guarantees high spectral resolution and
the ability to distinguish between the closely spaced frequency
components.
By default, the spectral analysis is performed on a block of 1024 samples
centered at the current cursor position. You can change the size of the
analysis frame by picking another value from the Frame list placed inside
the FFT group.
In order to improve consistency of spectral estimates, it is recommended
that the Fourier transforms be weighted prior to periodogram evaluation -
the Goodman-Enochson-Otnes (GEO) window is used for this purpose. If the
Windowing box is not checked, the results of spectral analysis may be
overly sensitive to the position and size of the analysis frame. Without
windowing, they may also be inconsistent with the results of parametric
analysis, especially in the region of high frequencies.
Parametric estimates - the autoregressive approach:
Parametric spectral evaluation techniques are model based. This means the
parameters of the mathematical model of the analyzed time series are the
basis for spectrum estimation. DartPro 98 adopts the so-called
autoregressive (AR) model for this purpose. The Burg lattice algorithm is
used for estimation of autoregressive coefficients.
The parametric approach yields spectral graphs that are smooth and,
therefore, easy to interpret. Since the number of resonant peaks this
method is capable of distinguishing depends on the number of model
coefficients (at least 2k parameters are needed to match spectrum with k
peaks), it is important to make the right choice of the order of the
adopted AR model.
- Low order models may yield spectral plots that do not reflect all
details of the true spectrum.
- On the other hand, if the order of the AR model is too high, the
corresponding graphs will tend to show spurious peaks.
To choose the preferred order of autoregression:
- Select from the available Order values (4, 8, 12, 16 or 20) from
the list in the AR section. "12" should be fine in most cases.
- If you want DartPro 98 to make this decision for you, choose Auto
from the top of the list. The applied procedure of automatic order
selection is based on the Akaike's information criterion (AIC).
Since the parametric approach gives satisfactory results even if the
analyzed data segments are relatively short, the default size of the
analysis frame was set to 256 - you can change it by choosing another
value from the Frame list placed inside the AR section.
Which approach is better?
There is no clear-cut answer to this question. Each of the two approaches
described above has both advantages and limitations. Due to a large number
of degrees of freedom, the nonparametric estimates form pretty ragged
patterns, which may be difficult to interpret. The plots obtained using
the parametric approach are smooth and, therefore, easy to analyze. On the
other hand, a periodogram, as with all FFT-based methods, yields
"unprejudiced" spectral estimates, in the sense that the number of
resonant peaks is not limited a priori. In contrast with this, the results
of parametric analysis may strongly depend on the order of the adopted
model.
DartPro 98 allows you to use both methods of spectral analysis
simultaneously - the plots are superimposed. Whenever you want to inspect
the results of either parametric or nonparametric analysis, uncheck the
corresponding boxes (FFT or AR, respectively) in the extended spectral
dialog.
In most cases, the superimposed plots stay in a good agreement. Whenever
discrepancies occur remember that:
- Only the dominant periodogram peaks correspond to spectral
resonances.
- The graphs obtained using the parametric approach tend to show too
many
spectral peaks if the order of autoregression is too high; if the order of
the AR model is too low, some resonances might be overlooked.
- The AR estimates have a tendency to better match spectral peaks
(resonances) than spectral valleys (anti-resonances).
- Both approaches may give different and/or dubious results if the
processed signal is not locally stationary, e.g., if you analyze a fast
speech transient - we recommend you use short analysis frames in all such
situations.
Spectral Graphs | |